Battler Ushiromiya
protagonistEighteen-year-old Ushiromiya grandson returning to the family island after six years away, and the game's designated rationalist. Will not concede a single inch to the witches on principle.
battle of wits · major antagonist · murder mystery
うみねこのなく頃に
Umineko no Naku Koro ni
Umineko no Naku Koro ni takes place primarily in the year 1986, during the time frame of October 4 and October 5 on a small, secluded island named Rokkenjima (六軒島) owned and lived on by (/c200), the head of the wealthy Ushiromiya family. Kinzo is expected to pass soon due to his age, and so his 4 children and their families arrive on the island to discuss how Kinzo's assets will be divided after his death for the annual family conference. But when a typhoon hits the island, a ghastly game begins, starting with the murder of six people and the discovery of a letter signed by Beatrice, the island's golden witch of legend, beckoning the family to solve her epitaph and find the island's hidden gold before it is too late.
[Edited from When They Cry Wiki]
04Tags · ordered by curator score
Consensus
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Time to finish
68-84hrs
catalog estimate
Platforms
11
win · lin · mac
Curator reviews
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awaiting first review
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03The book
15Quick facts
13Synopsis
Umineko no Naku Koro ni takes place primarily in the year 1986, during the time frame of October 4 and October 5 on a small, secluded island named Rokkenjima (六軒島) owned and lived on by (/c200), the head of the wealthy Ushiromiya family. Kinzo is expected to pass soon due to his age, and so his 4 children and their families arrive on the island to discuss how Kinzo's assets will be divided after his death for the annual family conference. But when a typhoon hits the island, a ghastly game begins, starting with the murder of six people and the discovery of a letter signed by Beatrice, the island's golden witch of legend, beckoning the family to solve her epitaph and find the island's hidden gold before it is too late.
[Edited from When They Cry Wiki]
14Cultural moment · release cadence
Japanese release
Original edition, shipped by the developer.
English release
English localization · 9 years after original.
17Cast · 8 billed
Eighteen-year-old Ushiromiya grandson returning to the family island after six years away, and the game's designated rationalist. Will not concede a single inch to the witches on principle.
Nine-year-old with an inseparable black umbrella and a notebook full of correspondence she refuses to explain. Catchphrase “uuu~.” Treats Beatrice as a personal friend.
The Golden Witch of Rokkenjima — ancestral myth, dinner-party ghost story, and the game's opposite player. Arrives first as a letter, then refuses to go back to being one.
Gentle, self-effacing furniture-servant who has spent more of her life on the island than anyone else present. Closer to the family than she will admit to herself.
Rigid teenage furniture-servant in the main house. Speaks of himself as inhuman on principle. The island's most precise witness to everything the adults decline to notice.
Shrine-line daughter-in-law who has been carrying the house's rituals that the Ushiromiya men stopped performing. Duty at the knife's edge of composure.
The youngest Ushiromiya cousin — asthmatic, impatient with the island's formalities, closer in age to Battler than to any of the adults. Electric guitar in the west wing.
Eldest Ushiromiya grandson. Courteous, square-shouldered, and gentler with the furniture-servant caste than the family has processed.
Descriptors stay spoiler-safe (surface traits only).
18Content advisory
Sexual content
On-screen adult content flagged at the catalog level.
Violence
On-screen violence flagged at the catalog level.
Age rating
Rated 17+.
19Route map · 4 routes
~15h · tragic ending
~15h · tragic ending
~16h · tragic ending
~16h · tragic ending
20Memorable · 4 spoiler-safe pulls
“Without love, it cannot be seen.”
“Without love, it cannot be seen.”
“I deny the witch. I deny her in the name of human possibility.”
“Uuu~”
“There are eighteen humans on this island. Two of them will play the witch's game whether they consent to or not.”
17Route map
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04Reviews and discussion
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